Conceptual design model of engaging gamification mechanic for online courses
Online learning, or e-learning, delivers educational content and teaching through various formats, ranging from self-paced courses to synchronous virtual classrooms. Gamification, the incorporation of game-like elements into non-game contexts, enhances engagement through rewards, reputation points,...
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Institute of Advanced Engineering and Science
2024
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Online Access: | http://eprints.utem.edu.my/id/eprint/27790/2/02513290720241510945.pdf http://eprints.utem.edu.my/id/eprint/27790/ https://www.beei.org/index.php/EEI/article/view/7261 https://doi.org/10.11591/eei.v13i5.7261 |
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my.utem.eprints.277902024-10-09T15:36:28Z http://eprints.utem.edu.my/id/eprint/27790/ Conceptual design model of engaging gamification mechanic for online courses Salam, Sazilah Mohd Yusoff, Azizul Mohamad, Siti Nurul Mahfuzah Rashidah, Lip Pudjoatmodjo, Bambang Rahmalan, Hidayah Mazlan, Azlimi Online learning, or e-learning, delivers educational content and teaching through various formats, ranging from self-paced courses to synchronous virtual classrooms. Gamification, the incorporation of game-like elements into non-game contexts, enhances engagement through rewards, reputation points, and goal setting. In higher education, researchers seek effective methods to stimulate learning and boost learner engagement. This study employs the analytic hierarchy process (AHP) to identify suitable gamification elements for three types of learner interaction, breaking down the decision-making problem into a hierarchy. Through a pairwise comparison matrix, priorities among hierarchy elements are established. The research involves 36 learners from a technical and vocational education and training (TVET) Public University, selecting the top best six gamification mechanics for each construct: virtual goods, wally’s game, rewards, trophies-badges, skill points, and peer grading. The proposed conceptual design will be implemented in online courses to assess learning engagement in cognitive, behavioural, and affective domains in higher education. Institute of Advanced Engineering and Science 2024-10 Article PeerReviewed text en http://eprints.utem.edu.my/id/eprint/27790/2/02513290720241510945.pdf Salam, Sazilah and Mohd Yusoff, Azizul and Mohamad, Siti Nurul Mahfuzah and Rashidah, Lip and Pudjoatmodjo, Bambang and Rahmalan, Hidayah and Mazlan, Azlimi (2024) Conceptual design model of engaging gamification mechanic for online courses. Bulletin of Electrical Engineering and Informatics, 13 (5). pp. 3481-3492. ISSN 2089-3191 https://www.beei.org/index.php/EEI/article/view/7261 https://doi.org/10.11591/eei.v13i5.7261 |
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Online learning, or e-learning, delivers educational content and teaching through various formats, ranging from self-paced courses to synchronous virtual classrooms. Gamification, the incorporation of game-like elements into non-game contexts, enhances engagement through rewards, reputation points, and goal setting. In higher education, researchers seek effective methods to stimulate learning and boost learner engagement. This study employs the analytic hierarchy process (AHP) to identify suitable gamification elements for three types of learner interaction, breaking down the decision-making problem into a hierarchy. Through a pairwise comparison matrix, priorities among hierarchy elements are established. The research involves 36 learners from a technical and vocational education and training (TVET) Public University, selecting the top best six gamification mechanics for each construct: virtual goods, wally’s game, rewards, trophies-badges, skill points, and peer grading. The proposed conceptual design will be implemented in online courses to assess learning engagement in cognitive, behavioural, and affective domains in higher education. |
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Salam, Sazilah Mohd Yusoff, Azizul Mohamad, Siti Nurul Mahfuzah Rashidah, Lip Pudjoatmodjo, Bambang Rahmalan, Hidayah Mazlan, Azlimi |
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Salam, Sazilah Mohd Yusoff, Azizul Mohamad, Siti Nurul Mahfuzah Rashidah, Lip Pudjoatmodjo, Bambang Rahmalan, Hidayah Mazlan, Azlimi Conceptual design model of engaging gamification mechanic for online courses |
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Salam, Sazilah Mohd Yusoff, Azizul Mohamad, Siti Nurul Mahfuzah Rashidah, Lip Pudjoatmodjo, Bambang Rahmalan, Hidayah Mazlan, Azlimi |
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Salam, Sazilah |
title |
Conceptual design model of engaging gamification mechanic for online courses |
title_short |
Conceptual design model of engaging gamification mechanic for online courses |
title_full |
Conceptual design model of engaging gamification mechanic for online courses |
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Conceptual design model of engaging gamification mechanic for online courses |
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Conceptual design model of engaging gamification mechanic for online courses |
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conceptual design model of engaging gamification mechanic for online courses |
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Institute of Advanced Engineering and Science |
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2024 |
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http://eprints.utem.edu.my/id/eprint/27790/2/02513290720241510945.pdf http://eprints.utem.edu.my/id/eprint/27790/ https://www.beei.org/index.php/EEI/article/view/7261 https://doi.org/10.11591/eei.v13i5.7261 |
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