Conceptual design model of engaging gamification mechanic for online courses
Online learning, or e-learning, delivers educational content and teaching through various formats, ranging from self-paced courses to synchronous virtual classrooms. Gamification, the incorporation of game-like elements into non-game contexts, enhances engagement through rewards, reputation points,...
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主要な著者: | , , , , , , |
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フォーマット: | 論文 |
言語: | English |
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Institute of Advanced Engineering and Science
2024
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オンライン・アクセス: | http://eprints.utem.edu.my/id/eprint/27790/2/02513290720241510945.pdf http://eprints.utem.edu.my/id/eprint/27790/ https://www.beei.org/index.php/EEI/article/view/7261 https://doi.org/10.11591/eei.v13i5.7261 |
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