Conceptual design model of engaging gamification mechanic for online courses

Online learning, or e-learning, delivers educational content and teaching through various formats, ranging from self-paced courses to synchronous virtual classrooms. Gamification, the incorporation of game-like elements into non-game contexts, enhances engagement through rewards, reputation points,...

詳細記述

保存先:
書誌詳細
主要な著者: Salam, Sazilah, Mohd Yusoff, Azizul, Mohamad, Siti Nurul Mahfuzah, Rashidah, Lip, Pudjoatmodjo, Bambang, Rahmalan, Hidayah, Mazlan, Azlimi
フォーマット: 論文
言語:English
出版事項: Institute of Advanced Engineering and Science 2024
オンライン・アクセス:http://eprints.utem.edu.my/id/eprint/27790/2/02513290720241510945.pdf
http://eprints.utem.edu.my/id/eprint/27790/
https://www.beei.org/index.php/EEI/article/view/7261
https://doi.org/10.11591/eei.v13i5.7261
タグ: タグ追加
タグなし, このレコードへの初めてのタグを付けませんか!
このレコードへの初めてのコメントを付けませんか!
この操作にはログインが必要です