The use of gamification in enhancing students engagement and performance in ESL speaking lessons.

Malaysian second language learners are often passive in English language classrooms. Today, not only English is largely used for communication purposes in the physical world, it is extended to the virtual world too. Thus, it is pivotal for educators to enhance students’ tendency and confidence to sp...

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محفوظ في:
التفاصيل البيبلوغرافية
المؤلفون الرئيسيون: Yong, Xin Jie, Zakaria, Ainur Zaharah, Hassan, Hanita
التنسيق: مقال
اللغة:English
منشور في: Human Resource Management Academic Research Society (HRMARS) 2023
الموضوعات:
الوصول للمادة أونلاين:http://eprints.utm.my/105135/1/YongXinJie2023_TheUseofGamificationinEnhancingStudentsEngagement.pdf
http://eprints.utm.my/105135/
http://dx.doi.org/10.6007/IJARBSS/v13-i1/16205
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id my.utm.105135
record_format eprints
spelling my.utm.1051352024-04-07T03:57:10Z http://eprints.utm.my/105135/ The use of gamification in enhancing students engagement and performance in ESL speaking lessons. Yong, Xin Jie Zakaria, Ainur Zaharah Hassan, Hanita LB Theory and practice of education Malaysian second language learners are often passive in English language classrooms. Today, not only English is largely used for communication purposes in the physical world, it is extended to the virtual world too. Thus, it is pivotal for educators to enhance students’ tendency and confidence to speak in English. This paper discusses the importance of being able to converse in English, factors which hinder secondary students’ participation during English speaking lessons, and proposes the use of gamification to promote active participation among upper secondary students A pilot study was conducted using qualitative (classroom observation and interview) method, using convenience sampling. Ten upper Malaysian secondary students were selected at random to partake in the one group pre-post test experiment, and random sampling was used to sort them into pairs. Five students were randomly selected for the interview session. Based on the findings of the pilot study, it was observed that the students were more active and engaged in the speaking lesson when gamification was applied. In addition, students responded positively on how gamification has helped them become more engaged during the speaking lesson. By implementing gamification in English speaking lessons, it is seen as effective in enhancing students’ overall engagement during their speaking sessions. The study recommends English language teachers to incorporate gamification in all four language skills (speaking, reading, listening and writing), Grammar and vocabulary during the lessons. Human Resource Management Academic Research Society (HRMARS) 2023-01-16 Article PeerReviewed application/pdf en http://eprints.utm.my/105135/1/YongXinJie2023_TheUseofGamificationinEnhancingStudentsEngagement.pdf Yong, Xin Jie and Zakaria, Ainur Zaharah and Hassan, Hanita (2023) The use of gamification in enhancing students engagement and performance in ESL speaking lessons. International Journal of Academic Research in Business and Social Sciences, 13 (1). pp. 479-503. ISSN 2222-6990 http://dx.doi.org/10.6007/IJARBSS/v13-i1/16205 DOI: 10.6007/IJARBSS/v13-i1/16205
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic LB Theory and practice of education
spellingShingle LB Theory and practice of education
Yong, Xin Jie
Zakaria, Ainur Zaharah
Hassan, Hanita
The use of gamification in enhancing students engagement and performance in ESL speaking lessons.
description Malaysian second language learners are often passive in English language classrooms. Today, not only English is largely used for communication purposes in the physical world, it is extended to the virtual world too. Thus, it is pivotal for educators to enhance students’ tendency and confidence to speak in English. This paper discusses the importance of being able to converse in English, factors which hinder secondary students’ participation during English speaking lessons, and proposes the use of gamification to promote active participation among upper secondary students A pilot study was conducted using qualitative (classroom observation and interview) method, using convenience sampling. Ten upper Malaysian secondary students were selected at random to partake in the one group pre-post test experiment, and random sampling was used to sort them into pairs. Five students were randomly selected for the interview session. Based on the findings of the pilot study, it was observed that the students were more active and engaged in the speaking lesson when gamification was applied. In addition, students responded positively on how gamification has helped them become more engaged during the speaking lesson. By implementing gamification in English speaking lessons, it is seen as effective in enhancing students’ overall engagement during their speaking sessions. The study recommends English language teachers to incorporate gamification in all four language skills (speaking, reading, listening and writing), Grammar and vocabulary during the lessons.
format Article
author Yong, Xin Jie
Zakaria, Ainur Zaharah
Hassan, Hanita
author_facet Yong, Xin Jie
Zakaria, Ainur Zaharah
Hassan, Hanita
author_sort Yong, Xin Jie
title The use of gamification in enhancing students engagement and performance in ESL speaking lessons.
title_short The use of gamification in enhancing students engagement and performance in ESL speaking lessons.
title_full The use of gamification in enhancing students engagement and performance in ESL speaking lessons.
title_fullStr The use of gamification in enhancing students engagement and performance in ESL speaking lessons.
title_full_unstemmed The use of gamification in enhancing students engagement and performance in ESL speaking lessons.
title_sort use of gamification in enhancing students engagement and performance in esl speaking lessons.
publisher Human Resource Management Academic Research Society (HRMARS)
publishDate 2023
url http://eprints.utm.my/105135/1/YongXinJie2023_TheUseofGamificationinEnhancingStudentsEngagement.pdf
http://eprints.utm.my/105135/
http://dx.doi.org/10.6007/IJARBSS/v13-i1/16205
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score 13.252575