Challenges and gender differences in implementing gamification approach among vocational college lecturers in Malaysia.

Background and Purpose: Gamification is a teaching and learning approach that is gaining popularity among teachers as a way to make classroom learning more enjoyable and engaging with the use of rewards to celebrate accomplishments. With the rise of online learning in Malaysian educational instituti...

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主要な著者: Omar, Marlissa, Ali, Dayana Farzeeha, Mohd. Kamaruzaman, Fathiyah
フォーマット: 論文
言語:English
出版事項: Areadiscover 2023
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オンライン・アクセス:http://eprints.utm.my/106987/1/DayanaFarzeehaAli2023_ChallengesandGenderDifferencesinImplementingGamification.pdf
http://eprints.utm.my/106987/
http://dx.doi.org/10.24200/jonus.vol8iss2pp123-140
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spelling my.utm.1069872024-08-12T02:20:12Z http://eprints.utm.my/106987/ Challenges and gender differences in implementing gamification approach among vocational college lecturers in Malaysia. Omar, Marlissa Ali, Dayana Farzeeha Mohd. Kamaruzaman, Fathiyah L Education (General) Background and Purpose: Gamification is a teaching and learning approach that is gaining popularity among teachers as a way to make classroom learning more enjoyable and engaging with the use of rewards to celebrate accomplishments. With the rise of online learning in Malaysian educational institutions, gamification is viewed as an interactive method of teaching and learning. Due to the fact that limited studies have been conducted to investigate the challenges in implementing gamification approaches among vocational instructors, it is the aim of this paper; therefore, to examine the challenges. Methodology: This study employed a quantitative research method. The respondents include 55 vocational lecturers from several vocational colleges in Malaysia. A set of questionnaires was used to examine the challenges faced by the lecturers in the implementation of gamification at their institutions. Four constructs were used to differentiate the differences of the challenges, which include support, access, competency, and applicability. Data collected from this study were analyzed using descriptive statistics (mean score and standard deviation) and inferential statistics (independent sample t-test) to identify the differences between gender. Findings: The findings of this study indicated that the majority of vocational lecturers have moderate challenges when implementing gamification approaches in their teaching and learning based on the findings related to the constructs. In addition, it was found that there were no significant gender differences in terms of the difficulties associated with implementing gamification approaches. This study also showed that most vocational lecturers have the potential to apply gamification in their teaching based on their high competencies with adequate support and enough access given to them. Contributions: The findings of the study can contribute to vocational lecturers to promote gamification approach during the learning process to increase students’ motivation. Areadiscover 2023-06-30 Article PeerReviewed application/pdf en http://eprints.utm.my/106987/1/DayanaFarzeehaAli2023_ChallengesandGenderDifferencesinImplementingGamification.pdf Omar, Marlissa and Ali, Dayana Farzeeha and Mohd. Kamaruzaman, Fathiyah (2023) Challenges and gender differences in implementing gamification approach among vocational college lecturers in Malaysia. Journal of Nusantara Studies, 8 (2). pp. 123-140. ISSN 0127-9386 http://dx.doi.org/10.24200/jonus.vol8iss2pp123-140 DOI:10.24200/jonus.vol8iss2pp123-140
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic L Education (General)
spellingShingle L Education (General)
Omar, Marlissa
Ali, Dayana Farzeeha
Mohd. Kamaruzaman, Fathiyah
Challenges and gender differences in implementing gamification approach among vocational college lecturers in Malaysia.
description Background and Purpose: Gamification is a teaching and learning approach that is gaining popularity among teachers as a way to make classroom learning more enjoyable and engaging with the use of rewards to celebrate accomplishments. With the rise of online learning in Malaysian educational institutions, gamification is viewed as an interactive method of teaching and learning. Due to the fact that limited studies have been conducted to investigate the challenges in implementing gamification approaches among vocational instructors, it is the aim of this paper; therefore, to examine the challenges. Methodology: This study employed a quantitative research method. The respondents include 55 vocational lecturers from several vocational colleges in Malaysia. A set of questionnaires was used to examine the challenges faced by the lecturers in the implementation of gamification at their institutions. Four constructs were used to differentiate the differences of the challenges, which include support, access, competency, and applicability. Data collected from this study were analyzed using descriptive statistics (mean score and standard deviation) and inferential statistics (independent sample t-test) to identify the differences between gender. Findings: The findings of this study indicated that the majority of vocational lecturers have moderate challenges when implementing gamification approaches in their teaching and learning based on the findings related to the constructs. In addition, it was found that there were no significant gender differences in terms of the difficulties associated with implementing gamification approaches. This study also showed that most vocational lecturers have the potential to apply gamification in their teaching based on their high competencies with adequate support and enough access given to them. Contributions: The findings of the study can contribute to vocational lecturers to promote gamification approach during the learning process to increase students’ motivation.
format Article
author Omar, Marlissa
Ali, Dayana Farzeeha
Mohd. Kamaruzaman, Fathiyah
author_facet Omar, Marlissa
Ali, Dayana Farzeeha
Mohd. Kamaruzaman, Fathiyah
author_sort Omar, Marlissa
title Challenges and gender differences in implementing gamification approach among vocational college lecturers in Malaysia.
title_short Challenges and gender differences in implementing gamification approach among vocational college lecturers in Malaysia.
title_full Challenges and gender differences in implementing gamification approach among vocational college lecturers in Malaysia.
title_fullStr Challenges and gender differences in implementing gamification approach among vocational college lecturers in Malaysia.
title_full_unstemmed Challenges and gender differences in implementing gamification approach among vocational college lecturers in Malaysia.
title_sort challenges and gender differences in implementing gamification approach among vocational college lecturers in malaysia.
publisher Areadiscover
publishDate 2023
url http://eprints.utm.my/106987/1/DayanaFarzeehaAli2023_ChallengesandGenderDifferencesinImplementingGamification.pdf
http://eprints.utm.my/106987/
http://dx.doi.org/10.24200/jonus.vol8iss2pp123-140
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score 13.252575