Gaimooc: adapting gamification approach in massive open online courses to improve user engagement
Traditionally, students learn in school where the learning process conducted in a classroom and students meet their teacher physically. However, today, students can learn without having face-to-face interaction with their teacher. Creating user engagement between students and course are important, e...
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主要な著者: | , , , , |
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フォーマット: | Conference or Workshop Item |
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2018
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主題: | |
オンライン・アクセス: | http://eprints.utm.my/id/eprint/83908/ |
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