Students’ educational game acceptance in higher education in Saudi Arabia
Studies on educational games (EG) have shown growing interest among researchers due to the potential and preferences of the younger generation. Games technology is among the most popular forms of technology nowadays with billions of transactions yearly. Compared to traditional learning, games have f...
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主要な著者: | , , , |
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フォーマット: | 論文 |
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Roman Science Publications
2022
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オンライン・アクセス: | http://eprints.utm.my/id/eprint/98629/ https://romanpub.com/resources/ijaet%20v4-2-2022-03_pagenumber.pdf |
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