Octalysis Audit to Analyze Gamification on Kahoot!
Since its release in 2013, 4.4 billion people around the world have used Kahoot!. Various topics with multiple languages have been made so that there are at least 200 billion games. A very high number for an educational application. Why Kahoot! So interesting? This study aims to analyze the gamifi...
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主要な著者: | , , , , |
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フォーマット: | 雑誌 |
言語: | English |
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Scopus
2021
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オンライン・アクセス: | http://ur.aeu.edu.my/841/1/ASTESJ_060149.pdf http://ur.aeu.edu.my/841/ |
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