Examining the effects of mixed and non-digital gamification on students' learning performance, cognitive engagement and course satisfaction
Gamification is typically implemented digitally. However, digital gamification is not always possible because of limited resources and logistical problems. It is thus necessary to explore low-threshold gamification methods that can be easily adopted in classrooms. One such method is non-digital gami...
محفوظ في:
المؤلفون الرئيسيون: | Qiao, Shen, Yeung, Susanna Siu-sze, Zainuddin, Zamzami, Ng, Davy Tsz Kit, Chu, Samuel Kai Wah |
---|---|
التنسيق: | مقال |
منشور في: |
Blackwell Publishing
2023
|
الموضوعات: | |
الوصول للمادة أونلاين: | http://eprints.um.edu.my/39528/ |
الوسوم: |
إضافة وسم
لا توجد وسوم, كن أول من يضع وسما على هذه التسجيلة!
|
مواد مشابهة
-
The evaluation of gamification implementation for adult learners: A scale development study based on andragogical principles
بواسطة: Zainuddin, Zamzami, وآخرون
منشور في: (2024) -
Gamification in Learning : Students’ Motivation and Cognitive
Engagement in Learning Business Using Quizizz
بواسطة: Zainun Amirah, Zainudin, وآخرون
منشور في: (2023) -
Conceptual design model of engaging gamification mechanic for online courses
بواسطة: Salam, Sazilah, وآخرون
منشور في: (2024) -
Gamification Approach towards Engineering Students'
Engagement in Online Learning
بواسطة: Lee Chin, Kho, وآخرون
منشور في: (2022) -
Applying game-related methods in the writing classroom: A scoping review
بواسطة: Guo, Kai, وآخرون
منشور في: (2024)