Kesan penggunaan aplikasi Plickers dalam pembelajaran topik imbuhan berasaskan gamifikasi terhadap pelajar tahun

The purpose of this study is to examine the effect of the use of Plickers application in the learning of year three topic “imbuhan meN-” based on gamification on student motivation, achievement, and perception. The design of this study was an experimental one-group pretest - posttest design. 30 prim...

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主要作者: Tan, Cheng Rui
格式: Thesis
语言:English
出版: 2021
主题:
在线阅读:http://eprints.utm.my/id/eprint/99992/1/ChengRuiMPP2021.pdf
http://eprints.utm.my/id/eprint/99992/
http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:150060
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