The use of gamification in enhancing students engagement and performance in ESL speaking lessons.
Malaysian second language learners are often passive in English language classrooms. Today, not only English is largely used for communication purposes in the physical world, it is extended to the virtual world too. Thus, it is pivotal for educators to enhance students’ tendency and confidence to sp...
保存先:
主要な著者: | Yong, Xin Jie, Zakaria, Ainur Zaharah, Hassan, Hanita |
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フォーマット: | 論文 |
言語: | English |
出版事項: |
Human Resource Management Academic Research Society (HRMARS)
2023
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主題: | |
オンライン・アクセス: | http://eprints.utm.my/105135/1/YongXinJie2023_TheUseofGamificationinEnhancingStudentsEngagement.pdf http://eprints.utm.my/105135/ http://dx.doi.org/10.6007/IJARBSS/v13-i1/16205 |
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