The application of gamification and its effects on the intrinsic motivation of rural students in Sabah, Malaysia
Technology has long been touted as a means to change the chalk and talk method used by teachers for centuries before. As the turn of the century brought innovations to the tech of learning, constants changes has to be made to learning in line with the need of the students. The existence of game base...
保存先:
主要な著者: | Sanmugam, Mageswaran, Mohamed, Hasnah, Mohd. Zaid, Norasykin, Aris, Baharuddin, Abdullah, Zaleha |
---|---|
フォーマット: | Conference or Workshop Item |
出版事項: |
FAKULTI PENDIDIKAN , UTM
2016
|
主題: | |
オンライン・アクセス: | http://eprints.utm.my/id/eprint/67069/ http://educ.utm.my/icehots2016/ |
タグ: |
タグ追加
タグなし, このレコードへの初めてのタグを付けませんか!
|
類似資料
-
Gamification: potentials and challenges in teaching and learning in science
著者:: Sanmugam, Mageswaran, 等
出版事項: (2014) -
Effects of gamification on achievement, engagement and intrinsic motivation among students of different player traits in science learning
著者:: Sanmugam, Mageswaran
出版事項: (2017) -
Gamification : a look into the games elements that drive towards a meaningfull teaching and learning
著者:: Sanmugam, Mageswaran, 等
出版事項: (2014) -
Gamification's role as an assessment and learning tool in education
著者:: Sanmugam, Mageswaran, 等
出版事項: (2015) -
Enhancing student's higher order thinking skills (HOTS) through the socratic method approach with technology
著者:: Md. Suhadi, Salihuddin, 等
出版事項: (2015)