Effects of gamification on achievement, engagement and intrinsic motivation among students of different player traits in science learning
The infusion of educational technology on students depends not only on the purpose of learning but also on individual needs. This is vital in tackling issues of boredom and disengagement among students when it comes to learning Science. Therefore, gamification, use of game elements in non-gaming con...
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第一著者: | Sanmugam, Mageswaran |
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フォーマット: | 学位論文 |
言語: | English |
出版事項: |
2017
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主題: | |
オンライン・アクセス: | http://eprints.utm.my/id/eprint/79355/1/MageswaranSanmugamPFP2017.pdf http://eprints.utm.my/id/eprint/79355/ |
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