Effects of gamification on achievement, engagement and intrinsic motivation among students of different player traits in science learning
The infusion of educational technology on students depends not only on the purpose of learning but also on individual needs. This is vital in tackling issues of boredom and disengagement among students when it comes to learning Science. Therefore, gamification, use of game elements in non-gaming con...
Saved in:
主要作者: | Sanmugam, Mageswaran |
---|---|
格式: | Thesis |
語言: | English |
出版: |
2017
|
主題: | |
在線閱讀: | http://eprints.utm.my/id/eprint/79355/1/MageswaranSanmugamPFP2017.pdf http://eprints.utm.my/id/eprint/79355/ |
標簽: |
添加標簽
沒有標簽, 成為第一個標記此記錄!
|
相似書籍
-
The affiliation between student achievement and elements of gamification in learning science
由: Sanmugam, M., et al.
出版: (2016) -
The application of gamification and its effects on the intrinsic motivation of rural students in Sabah, Malaysia
由: Sanmugam, Mageswaran, et al.
出版: (2016) -
Relationship between intrinsic motivation and academic achievement among TESL and ESL undergraduates in Unimas
由: Patrict, Miden.
出版: (2005) -
The use of gamification in enhancing students engagement and performance in ESL speaking lessons.
由: Yong, Xin Jie, et al.
出版: (2023) -
Effect of personality traits and learning styles towards students' academic achievement in Johor Bahru
由: Khan, Aqeel, et al.
出版: (2018)