Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom

This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate students’ motivation and engagement in learning English as a Second Language (ESL) at a college. A survey method was used in this study with the purpose to find out and investigate the students’ perspe...

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書誌詳細
主要な著者: Daud, Rosmawati Mohd, Jusoh, Juhari Sham
その他の著者: Kadir, Nadhrah A
フォーマット: Book Section
言語:English
出版事項: School of Social Sciences, USM 2017
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オンライン・アクセス:http://eprints.usm.my/41186/1/ART_102.pdf
http://eprints.usm.my/41186/
http://www.sspis.usm.my
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要約:This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate students’ motivation and engagement in learning English as a Second Language (ESL) at a college. A survey method was used in this study with the purpose to find out and investigate the students’ perspective on using Kahoot! in English class. The sample consisted 30 college students who are undergoing diploma level of study. Questionnaire were distributed to the students and informal interview was done to find out what their perceptions of using this approach in English as a Second Language (ESL) class. The findings indicated that Kahoot! was effective to boost students’ motivation and engagement in the English as a Second Language (ESL) classroom.