Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom
This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate students’ motivation and engagement in learning English as a Second Language (ESL) at a college. A survey method was used in this study with the purpose to find out and investigate the students’ perspe...
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主要な著者: | , |
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フォーマット: | Book Section |
言語: | English |
出版事項: |
School of Social Sciences, USM
2017
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オンライン・アクセス: | http://eprints.usm.my/41186/1/ART_102.pdf http://eprints.usm.my/41186/ http://www.sspis.usm.my |
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要約: | This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate students’ motivation and engagement in learning English as a Second Language (ESL) at a college. A survey method was used in this study with the purpose to find out and investigate the students’ perspective on using Kahoot! in English class. The sample consisted 30 college students who are
undergoing diploma level of study. Questionnaire were distributed to the students and informal interview
was done to find out what their perceptions of using this approach in English as a Second Language (ESL) class. The findings indicated that Kahoot! was effective to boost students’ motivation and engagement in the English as a Second Language (ESL) classroom. |
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