Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom
This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate students’ motivation and engagement in learning English as a Second Language (ESL) at a college. A survey method was used in this study with the purpose to find out and investigate the students’ perspe...
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School of Social Sciences, USM
2017
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my.usm.eprints.41186 http://eprints.usm.my/41186/ Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom Daud, Rosmawati Mohd Jusoh, Juhari Sham H1-99 Social sciences (General) This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate students’ motivation and engagement in learning English as a Second Language (ESL) at a college. A survey method was used in this study with the purpose to find out and investigate the students’ perspective on using Kahoot! in English class. The sample consisted 30 college students who are undergoing diploma level of study. Questionnaire were distributed to the students and informal interview was done to find out what their perceptions of using this approach in English as a Second Language (ESL) class. The findings indicated that Kahoot! was effective to boost students’ motivation and engagement in the English as a Second Language (ESL) classroom. School of Social Sciences, USM Kadir, Nadhrah A Rahmat, Siti Rahyla Mohd, Azmil Tayeb Mohd, Saidatulakmal 2017 Book Section PeerReviewed application/pdf en http://eprints.usm.my/41186/1/ART_102.pdf Daud, Rosmawati Mohd and Jusoh, Juhari Sham (2017) Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom. In: Social Sciences Postgraduate International Seminar (SSPIS) 2017. School of Social Sciences, USM, Pulau Pinang, Malaysia, pp. 746-752. ISBN 9789671544013 http://www.sspis.usm.my |
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H1-99 Social sciences (General) Daud, Rosmawati Mohd Jusoh, Juhari Sham Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom |
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This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate students’ motivation and engagement in learning English as a Second Language (ESL) at a college. A survey method was used in this study with the purpose to find out and investigate the students’ perspective on using Kahoot! in English class. The sample consisted 30 college students who are
undergoing diploma level of study. Questionnaire were distributed to the students and informal interview
was done to find out what their perceptions of using this approach in English as a Second Language (ESL) class. The findings indicated that Kahoot! was effective to boost students’ motivation and engagement in the English as a Second Language (ESL) classroom. |
author2 |
Kadir, Nadhrah A |
author_facet |
Kadir, Nadhrah A Daud, Rosmawati Mohd Jusoh, Juhari Sham |
format |
Book Section |
author |
Daud, Rosmawati Mohd Jusoh, Juhari Sham |
author_sort |
Daud, Rosmawati Mohd |
title |
Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom |
title_short |
Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom |
title_full |
Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom |
title_fullStr |
Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom |
title_full_unstemmed |
Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom |
title_sort |
gamification of kahoot! boosts students’ motivation in esl classroom |
publisher |
School of Social Sciences, USM |
publishDate |
2017 |
url |
http://eprints.usm.my/41186/1/ART_102.pdf http://eprints.usm.my/41186/ http://www.sspis.usm.my |
_version_ |
1643710152448147456 |
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13.252575 |