Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom
This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate students’ motivation and engagement in learning English as a Second Language (ESL) at a college. A survey method was used in this study with the purpose to find out and investigate the students’ perspe...
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格式: | Book Section |
語言: | English |
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School of Social Sciences, USM
2017
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在線閱讀: | http://eprints.usm.my/41186/1/ART_102.pdf http://eprints.usm.my/41186/ http://www.sspis.usm.my |
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